As you might recall, last year DOOM Eternal got delayed. The reason behind it was to ensure id Software and Bethesda could deliver “the best experience” possible. The Switch version was, unfortunately, hit the hardest at the time, and the developer said it would announce a release date for this particular platform in the future.
While we still don’t have a release date for the Nintendo iteration, in a recent interview, id Software’s Marty Stratton spoke about how the Switch release required more time, in order for the port specialist at Panic Button to refine it. Here’s exactly what he said:
It’s coming out a bit later than the game is on current consoles and PC, and really that’s just because we want to finish the game on those platforms and then give Panic Button – our partner on it – the time they need to really pull those refinements into the Switch version. It’s not going to be a huge delay, but we haven’t announced the launch time frame yet, but they are fantastic partners. They are masters of that platform.
As noted, it’s not expected to be a “huge” delay. Stratton went onto reassure fans of DOOM that the new game on Switch would deliver:
I played through the games so many times, but playing through on the Switch all the way from beginning to end was one of my favorite experiences. To have it handheld and mobile was phenomenal. I think that’s what we’re going to deliver with Doom Eternal in all the same ways that Doom is fantastic on the current-gen platforms… we are very uncompromising in bringing it to Switch, and Panic Button is really on a great path.
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